Tag Archives: substance painter

Interactive Media: Game Asset Progress

over the weekend i modeled a dojo for the “Sweet Fucking Sword game”, today i uv mapped the floor, ceiling, ceiling beams and then applied a material to the floor in substance painter and exported the textures to maya. Advertisements

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Asset and Level Design: Don’t Fall

  Play with sound on please. In-Game screenshots. Screenshots of my assets in Substance Painter with Parallax Occlusion Mapping on. Don’t Fall(Mac) download: https://drive.google.com/open?id=0B_PS8SeC9nwldU9WUDVsWjNWdEU My game “Don’t Fall” is a First Person 3D Platformer, to win you must complete the obstacle … Continue reading

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Project 2: Substance Painter MAT

Last semester I started working on texturing a model for the Meet Mat competition, this semester I was given the same task as a project.  My workflow for texturing this model consisted of altering various materials in Substance designer, masking … Continue reading

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Game Jam Fall 2017 Work

I participated in Game Jam over the weekend, we worked in teams of six and had to make a game in 48 hours.  The prompt we were given was “Urban Legends”, my group and I chose to make a game … Continue reading

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Advanced 3D Animation Self Critique

  Throughout the semester i have improved in many ways.  I learned the basics of rigging and paint weighting using a character(a ClockSnake) that I modeled myself then learned how to rig it for the first project. Later in the semester i … Continue reading

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Intermediate Animation Project 1 Bouncing Ball

Intermediate animation bouncing ball project 1 syncsketch link Critique notes from class coming soon Render of my bouncing ball Render of my bowling ball

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