Tag Archives: substance painter

Alstom Train: Lighting, Texturing, and Rendering

For this Project I was tasked with designing a Train for the NYC Alstom project.  I chose to form a group with Michael Vok, Peter Ciliberti, and Christopher Fogg, they were in charge of modeling different parts of the Train … Continue reading

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Cider Creek AD: Winter Cinn

For my Advanced Modeling,Texturing, & Lighting Class I was tasked with redesigning a Label and creating an ad for Cider Creek, I chose the “Winter Cinn” flavor. My workflow consisted of modeling my assets in maya, redesigning a label in … Continue reading

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Advanced Modeling, Texturing, & Lighting: Still Life

This is my Still Life project that I made for my Advanced Modeling, Texturing, and Lighting class. I modeled objects from games and movies of my interest using Maya. The objects modeled include an Energy Sword from Halo, a LightSaber … Continue reading

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Still Life: Texturing Progress

Here is my texturing Progress for my Still Life project in Advanced Modeling, Texturing, and Lighting.  Rendered in Iray for Substance Painter.

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Interactive media: VR Game Assets

I Modeled and textured assets for the “Sweet F****** Swords” VR game in Interactive Media.   My workflow consisted of modeling and uv mapping my assets in maya then exporting them into substance painter where I layered materials to produce textures … Continue reading

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Interactive Media: Game Asset Progress

over the weekend i modeled a dojo for the “Sweet Fucking Sword game”, today i uv mapped the floor, ceiling, ceiling beams and then applied a material to the floor in substance painter and exported the textures to maya.

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Asset and Level Design: Don’t Fall

  Play with sound on please. In-Game screenshots. Screenshots of my assets in Substance Painter with Parallax Occlusion Mapping on. Don’t Fall(Mac) download: https://drive.google.com/open?id=0B_PS8SeC9nwldU9WUDVsWjNWdEU My game “Don’t Fall” is a First Person 3D Platformer, to win you must complete the obstacle … Continue reading

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