For this Project I was tasked with designing a Train for the NYC Alstom project. I chose to form a group with Michael Vok, Peter Ciliberti, and Christopher Fogg, they were in charge of modeling different parts of the Train … Continue reading
For my Advanced Modeling,Texturing, & Lighting Class I was tasked with redesigning a Label and creating an ad for Cider Creek, I chose the “Winter Cinn” flavor. My workflow consisted of modeling my assets in maya, redesigning a label in … Continue reading
This is my Still Life project that I made for my Advanced Modeling, Texturing, and Lighting class. I modeled objects from games and movies of my interest using Maya. The objects modeled include an Energy Sword from Halo, a LightSaber … Continue reading
Here is my texturing Progress for my Still Life project in Advanced Modeling, Texturing, and Lighting. Rendered in Iray for Substance Painter.
I Modeled and textured assets for the “Sweet F****** Swords” VR game in Interactive Media. My workflow consisted of modeling and uv mapping my assets in maya then exporting them into substance painter where I layered materials to produce textures … Continue reading
Modeling progress for my Still Life project.
Finished uv mapping the Dojo