Tag Archives: Maya

Still Life Modeling Progress

Modeling progress for my Still Life project.   Advertisements

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Interactive Media: Game Asset Progress

over the weekend i modeled a dojo for the “Sweet Fucking Sword game”, today i uv mapped the floor, ceiling, ceiling beams and then applied a material to the floor in substance painter and exported the textures to maya.

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Asset and Level Design: Don’t Fall

  Play with sound on please. In-Game screenshots. Screenshots of my assets in Substance Painter with Parallax Occlusion Mapping on. Don’t Fall(Mac) download: https://drive.google.com/open?id=0B_PS8SeC9nwldU9WUDVsWjNWdEU My game “Don’t Fall” is a First Person 3D Platformer, to win you must complete the obstacle … Continue reading

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Chess Piece Model

Chess Piece Model i made for my Advanced Modeling Texturing Lighting class. My group chose 6 of the 7 wonders of the world as the theme for our chess pieces.  I chose the Lighthouse of Alexandria as the bishop for … Continue reading

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Game Jam Fall 2017 Work

I participated in Game Jam over the weekend, we worked in teams of six and had to make a game in 48 hours.  The prompt we were given was “Urban Legends”, my group and I chose to make a game … Continue reading

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Advanced 3D Animation Self Critique

  Throughout the semester i have improved in many ways.  I learned the basics of rigging and paint weighting using a character(a ClockSnake) that I modeled myself then learned how to rig it for the first project. Later in the semester i … Continue reading

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Advanced 3D Animation – Peer Review

I am reviewing Matt Ehrenhofler for my peer review.  Matt Erenhofler has used the “Morphious” rig for this animation in maya.  Matt exaggerated his character throughout his animation. Matts use of ease in and ease out was done well.  Matt has … Continue reading

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