Tag Archives: Maya
Modeling progress for my Still Life project. Advertisements
over the weekend i modeled a dojo for the “Sweet Fucking Sword game”, today i uv mapped the floor, ceiling, ceiling beams and then applied a material to the floor in substance painter and exported the textures to maya.
Play with sound on please. In-Game screenshots. Screenshots of my assets in Substance Painter with Parallax Occlusion Mapping on. Don’t Fall(Mac) download: https://drive.google.com/open?id=0B_PS8SeC9nwldU9WUDVsWjNWdEU My game “Don’t Fall” is a First Person 3D Platformer, to win you must complete the obstacle … Continue reading
Chess Piece Model i made for my Advanced Modeling Texturing Lighting class. My group chose 6 of the 7 wonders of the world as the theme for our chess pieces. I chose the Lighthouse of Alexandria as the bishop for … Continue reading
I participated in Game Jam over the weekend, we worked in teams of six and had to make a game in 48 hours. The prompt we were given was “Urban Legends”, my group and I chose to make a game … Continue reading
Throughout the semester i have improved in many ways. I learned the basics of rigging and paint weighting using a character(a ClockSnake) that I modeled myself then learned how to rig it for the first project. Later in the semester i … Continue reading