Motion Graphics: Accentuating Action

 

I used TrapCode for After Effects to create this project, would like to thank Peter Ciliberti for his performance.

 

Video check in – https://ryanwilliams1337.wordpress.com/2018/03/29/motion-graphics-accentuating-action-video-check-in/

 

Mood Board – https://ryanwilliams1337.wordpress.com/2018/03/22/motion-graphics-accentuating-action-mood-board/

Accentuating Action Mood Board

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Motion Graphics: Accentuating Action Video Check-in

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Motion Graphics: Accentuating Action Mood Board

 

Accentuating Action Mood Board.png

My Accentuating Action Mood Board, I want to create glowing motion graphics effects using mash for Maya composited into my live action.

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Motion Graphics: Living Composition

 

motion graphics scan 300 dpi (1)

Made using Pen/Ink, Photoshop, and After Effects then I looped my Living Composition four times in premiere.

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Motion Graphics: Kinetic Typography

I used an audio clip from Metalocalypse to create a composition of Kinetic Typography.

Kinetic Typography check in – https://ryanwilliams1337.wordpress.com/2018/02/06/kinetic-typography-check-in/

 

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Kinetic Typography: check-in

kinetic typography storyboardKinetic typography mood board

 

The audio I chose to use is a short clip from a scene the show Metalocalypse, during this scene the main characters talk about why bleach is healthy. “NOOO!!! ya drink the Bleach. bleach is healthy, It’s mostly water, and we’re mostly water, therefore we are bleach”

I decided to use impact as my font chose because it seems like a fitting choice for bold statements. In my mood board I chose to use images of bathroom tiles to set the mood of cleanliness and the environment in which bleach is usually found in a household.

The critiques I received were to change up the way the text moves between frames, and have some words push others out of the frame.

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Alstom Train: Lighting, Texturing, and Rendering

For this Project I was tasked with designing a Train for the NYC Alstom project.  I chose to form a group with Michael Vok, Peter Ciliberti, and Christopher Fogg, they were in charge of modeling different parts of the Train while I was in charge of Texturing the Train in substance Painter, creating all of the Lighting for the Train, Compositing our Train into an image, and Rendering our Train in Arnold for Maya with AOVs and edited the final Renders in Photoshop.

 

Train composited Into a background image.

AlstomTrainRender5

 

Interior Render in Arnold for Maya.

AlstomTrainRender3

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