Interaction Review 1
Game i could play forever: Halo 2(Original Xbox)
Halo 2(Original Xbox) is easily the One game i can play forever, I’ve been playing it as much as i can since its release in 2004 and to this day i still have as much fun playing it as i did when it released. Halo 2s button interactions are very complex and fast depending on your skill level. Most players will hold the controller in the standard style while using the right thumb to hold the right analog stick and press the face buttons(X,A,Y,B). However pressing buttons with this style causes large delays with the time it takes to remove your thumb from the right analog stick and tap one of the face buttons(X,Y,A,B).
A widely used solution to this is to hold your controller in a different style called Claw, in order to play in this style you need to always keep your right thumb on the right analog stick, then place your right index finger over the face buttons(X,Y,A,B), and lastly use your right middle finger to tap the right trigger, thus allowing a player to press the face buttons(X,Y,A,B) of the controller without removing the right thumb from the right analog stick. Playing Halo 2(Original Xbox) in this style creates a significant gap in the level of skill while playing the game and will give a player an advantage over players who do not use this style to play the game. However holding a controller in this style for 10+ hours a day over the course of 10+ years will cause health issues in your hands.
Halo 2(Original Xbox) has quite a few rewarding complex actions such as button combos, BXR, BXB, RRX, RRXYYRRX, RRBXRRX, LXXX, RLXXX. These are button combos that require precise timing and muscle memory to pull off consistently, the reward for these actions is a massive advantage over players who do not use these actions and creates a competitive experience for players who do use these actions. Halo 2(Original Xbox) isn’t a game where you hold forward and hope not to miss, at both high and average skill levels button combos aren’t the overall deciding factor in a match, in fact they are equivalent to candy to a player, both simple and complex strafing patterns on the left analog stick are also important actions in Halo 2(Original Xbox). it’s always satisfying when a player wins a battle against an equally skilled opponent just because of a better or less predictable strafe pattern.
Game that frustrates me: Dark Souls(Xbox 360)
Dark souls is a game that i really tried very hard to play, its clunky mechanics and delayed response times of actions are very frustrating. The games button actions are quite simple and straightforward, press buttons with your fingers or thumbs to trigger ingame actions and use your left thumb to move the left analog stick, its not a game that requires a player to hold the controller in different styles to gain rewards. I recall quite clearly many times where i would press a button with my finger and the ingame action would not actually trigger until after i took my hand off of the controller. This is something that has caused severe frustration for many players, especially during boss fights. This also discourages many players from giving the game a chance.