Category Archives: non-timebased

Alstom Train: Lighting, Texturing, and Rendering

For this Project I was tasked with designing a Train for the NYC Alstom project.  I chose to form a group with Michael Vok, Peter Ciliberti, and Christopher Fogg, they were in charge of modeling different parts of the Train … Continue reading

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Interaction Review #3

While I was at the Rochester Museum and Science Center I interacted with many kiosks, the one I’m choosing to write about is the “Laser Motion” kiosk.  The Laser Motion kiosk operated by adjusting rotating mirrors by turning the knobs … Continue reading

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Animals Interactive

My group was tasked with making an Interactive piece of media with River Otters for our Animals Interactive Project.  We decided as a group to create a 2D Interactive piece of media similar to a flip book with Educational voice … Continue reading

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Cider Creek AD: Winter Cinn

For my Advanced Modeling,Texturing, & Lighting Class I was tasked with redesigning a Label and creating an ad for Cider Creek, I chose the “Winter Cinn” flavor. My workflow consisted of modeling my assets in maya, redesigning a label in … Continue reading

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Japanese Media: Pop Media Research

Manga I chose to research for inspiration  in my pop media project were One Punch Man(Murata Yuusuke) and Dragon Ball(Akira Toriyama).  Murata Yuusuke is the Manga artist who illustrated One Punch Man, Murata Yuusuke’s use of the Tokyo metropolitan area simply … Continue reading

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Animals Interactive: River Otters Pre-Production

For our pre-production assets Liam hand drew otters then handed them over to me to scan them, and digitally color them in.

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Advanced Modeling, Texturing, & Lighting: Still Life

This is my Still Life project that I made for my Advanced Modeling, Texturing, and Lighting class. I modeled objects from games and movies of my interest using Maya. The objects modeled include an Energy Sword from Halo, a LightSaber … Continue reading

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