Category Archives: Advanced Modeling Texturing Lighting

Alstom Train: Lighting, Texturing, and Rendering

For this Project I was tasked with designing a Train for the NYC Alstom project.  I chose to form a group with Michael Vok, Peter Ciliberti, and Christopher Fogg, they were in charge of modeling different parts of the Train … Continue reading

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Cider Creek AD: Winter Cinn

For my Advanced Modeling,Texturing, & Lighting Class I was tasked with redesigning a Label and creating an ad for Cider Creek, I chose the “Winter Cinn” flavor. My workflow consisted of modeling my assets in maya, redesigning a label in … Continue reading

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Advanced Modeling, Texturing, & Lighting: Still Life

This is my Still Life project that I made for my Advanced Modeling, Texturing, and Lighting class. I modeled objects from games and movies of my interest using Maya. The objects modeled include an Energy Sword from Halo, a LightSaber … Continue reading

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Still Life: Texturing Progress

Here is my texturing Progress for my Still Life project in Advanced Modeling, Texturing, and Lighting.  Rendered in Iray for Substance Painter.

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Still Life Modeling Progress

Modeling progress for my Still Life project.  

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Project 2: Substance Painter MAT

Last semester I started working on texturing a model for the Meet Mat competition, this semester I was given the same task as a project.  My workflow for texturing this model consisted of altering various materials in Substance designer, masking … Continue reading

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Chess Piece Model

Chess Piece Model i made for my Advanced Modeling Texturing Lighting class. My group chose 6 of the 7 wonders of the world as the theme for our chess pieces.  I chose the Lighthouse of Alexandria as the bishop for … Continue reading

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