This is my Still Life project that I made for my Advanced Modeling, Texturing, and Lighting class. I modeled objects from games and movies of my interest using Maya. The objects modeled include an Energy Sword from Halo, a LightSaber … Continue reading
Here is my texturing Progress for my Still Life project in Advanced Modeling, Texturing, and Lighting. Rendered in Iray for Substance Painter.
I Modeled and textured assets for the “Sweet F****** Swords” VR game in Interactive Media. My workflow consisted of modeling and uv mapping my assets in maya then exporting them into substance painter where I layered materials to produce textures … Continue reading
Modeling progress for my Still Life project.
Doom(2016) Doom(2016) is easily one of the most juicy fps games that i have played in recent years. Its overly satisfying gameplay and visuals make the game abundantly juicy. weather you’re running through the story mode or going on a … Continue reading
I chose the story of Momotaro for my character designs. However in my version of Momotaro the Oni(demons and ogres) are cupcakes and Momotaro eats them with his fork. After many suggestions to change my designs both in class and … Continue reading
Finished uv mapping the Dojo