Monthly Archives: October 2017

Advanced Modeling, Texturing, & Lighting: Still Life

This is my Still Life project that I made for my Advanced Modeling, Texturing, and Lighting class. I modeled objects from games and movies of my interest using Maya. The objects modeled include an Energy Sword from Halo, a LightSaber … Continue reading

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Still Life: Texturing Progress

Here is my texturing Progress for my Still Life project in Advanced Modeling, Texturing, and Lighting.  Rendered in Iray for Substance Painter.

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Interactive media: VR Game Assets

I Modeled and textured assets for the “Sweet F****** Swords” VR game in Interactive Media.   My workflow consisted of modeling and uv mapping my assets in maya then exporting them into substance painter where I layered materials to produce textures … Continue reading

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Still Life Modeling Progress

Modeling progress for my Still Life project.  

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Interactive Media: Juice

Doom(2016) Doom(2016) is easily one of the most juicy fps games that i have played in recent years.  Its overly satisfying gameplay and visuals make the game abundantly juicy.  weather you’re running through the story mode or going on a … Continue reading

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Japanese Media: Character Design

I chose the story of Momotaro for my character designs.  However in my version of Momotaro the Oni(demons and ogres) are cupcakes and Momotaro eats them with his fork.  After many suggestions to change my designs both in class and … Continue reading

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Interactive Media: Game Asset Progress 2

Finished uv mapping the Dojo

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