My group was tasked with making an Interactive piece of media with River Otters for our Animals Interactive Project. We decided as a group to create a 2D Interactive piece of media similar to a flip book with Educational voice overs instead of text. We got together a few times per week to evenly divide up who is working a which assets in order to keep things organized. The assets I worked on for our project were Digitally coloring in 3 out of 5 of the Otters that were hand drawn by Liam, left/right/play buttons, leaves and grass, and I was also tasked with assembling our project in unity and building it for Android Tablets. Before we started working we outlined what we wanted our project to look like so everything we worked on would fit into our project the way we intended, we set up a list of what we need to work on and who was working on each asset, we also set up a color pallet for some assets such as the otters and fish to later fit into the project as a whole. After our beta tests we realized that we needed to make some changes such as adding in images for the buttons that our coder made and some image placement changes that took place in Unity. While we were at the Rochester museum and science center on Saturday 12/02/2017 and Sunday 12/03/2017 a lot of the kids and adults interpreted our installation as educational which is what we intended, some said the graphics were cute but was not particularly fun considering it was intended as an Interactive piece of media similar to a flip book, we received similar reactions during the beta tests.
Animals Interactive Pre-Production link
Interaction Review #3 link
Documentation of our piece and kids Interacting with it at the Rochester Museum and Science Center.
Otters that Liam hand drew and I Colored in digitally in Photoshop.
Leaves and blades of grass.
Screenshots of the scenes that I assembled in Unity and Built for Tablets.
Here a screenshot of the spreadsheet that we made for organization.